Playing with gravity

Tweaking a gravity-simulation to get more interesting outputs.

Playing with gravity

After creating a basic simulation of orbital mechanics (as shown here), I ran a few renders with varying parameters, notably:

  • Colors
  • Number of celestial bodies
  • Weight of bodies
  • Gravity force
  • Gravity attraction between bodies

Here are a few renders that I thought were quite aesthetic:

Pencil on paper

An iris in the night sky

Water spiral